They involve all six surfaces of a room, and have about half the energy of Tangential Modes, one quarter of the energy of Axial modes. Oblique Modes are the hardest to explain. It will leave the wall at the angle it hit it and carry on around the room. So imagine throwing a ball at a wall at an angle and it bouncing around. Tangential Modes involve four surfaces (two sets of parallel walls) and have about half the energy of Axial modes.Sound is like a rubber ball it bounces off a surface at about the same angle it arrives at. Imagine a reflective room, take a torch and point it directly at the wall and it will bounce back and forth between the two walls. This is because we are most interested in the axial modes, because they are the strongest modes, not tangental modes nor oblique modes.īrief explanation of different types on modes.Īxial Modes involve two parallel walls. For the sake of this experiment we will be disregarding the the small box shape down one side of its lengths from the measurements. The Performance space is a big rectangular shaped room with a small protruding box shape down one of its lengths. Here is all the equipment used, together on the Fuzz Measure trolly. The dimensions of a room affect how something sounds in it. The software is used to analyse a rooms’ decay time and the frequencies that are absorbed by the room. The process of how to use Fuzz Measure, how it works and what it does will be explained later, worry not! This would give a more sensitive deflection reading). I did this by putting the computer in one corner with PA speaker facing out into the room underneath it and an omnidirectional measurement microphone (Behringer emc8000) in the opposing corner (not fully in the corner. I analysed two different shaped rooms (Project room 6 and The Performance Space) using a piece of software called Fuzz Measure on a Macbook computer.
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